Here is a selection of VR, AR & MR games, apps & on location experiences I have worked on:


UNEARTHED VR
Technical Design | Narrative Design | Level Design
Embark on a fantastical journey through the vibrant ecosystems of the Amazon and Tongass with Unearthed. Prepare to be whisked away on a funny, narrative-driven adventure. Unearthed is an impactful experience grounded in scientific research which has been modelled on the food chain within two distinct biomes. This virtual world reflects the real and incredible world of plants, animals, and ecosystems; empowering you to learn through play. Guiding you through this immersive journey are two quirky robot companions, Hazzi and Penni, voiced by Richard Ayoade and Sian Clifford. Together, they'll assist you in unravelling the wonders of nature as you strive to rescue the esteemed Professor, portrayed by Indira Varma, and ultimately, save the world!
-
Working closely with the design lead and creative director to research and ideate potential biomes, animals and game mechanics to be used throughout the game
-
Helping direct the art and code teams for assets and mechanics needed
-
Designing levels and greyboxing in Unity
-
Implementing gameplay mechanics and node based narrative
-
Triggering audio and VFX
-
Producing references, documentation and storyboards
-
Script writing

The Temple of Invention AR
Lead Design | Level Design | Narrative Design | Animation
A location based AR experience at the Smithsonian Museum of Art in Washington DC, in partnership with Smartify and AT&T.
Immersing audiences in the history of the Old Patent Office Building, allowing them to discover hidden stories, inventions and historical figures that reveal America's innovative history.
-
Conducting research on the Patent Office theme and how it could work in the space
-
Working closely with the UI designer to design a navigation system to help guide audience members
-
Created the Game Design Document (GDD)
-
Producing references, documentation and storyboards
-
Directing the art and code teams for assets and mechanics needed
-
Greyboxing and designing audience flow
-
Designing solutions for multiple audience participation
-
Implementing gameplay mechanics
-
Triggering audio and VFX
-
Helping to direct the voice over sessions
-
Sound Design






Landscapes Reimagined AR
Game Design | Animation
An AR app for Apple App Store in partnership with Tate and the Shanghai Art Museum that allows the user to experience art in a whole new way from their own livingroom.
"Place the artworks in your own space and watch them transform into beautiful animated worlds. Collect objects within them and use those details to create new images and landscapes of your own to save or share. Artists include Dong Qichang, Yun Shouping, Dai Benxiao, John Singer Sargent, Paul Nash and John Constable
Landscapes Reimagined invites you to explore famous paintings and create your own art in augmented reality"
-
Implementing gameplay mechanics
-
Animating 2D and 3D assets
-
Triggering audio and VFX
-
Working closely with the Art team to ensure 2D assets were optimised for the platform


More Projects
Augmented Heritage MR
Lead Design | Narrative Design | Level Design
A prototype for a mixed reality location based experience designed for the Meta Quest Pro bringing history to life in a historic setting; The player encounters the ghost of Admiral Lord Nelson, through his thoughts, dialogue and interactions they learn that the old Naval offices were based in Somerset House and of Admiral Lord Nelson's historic life and battles at sea during the Napoleonic Wars.
-
Conducting research on the historic theme and how it could work in the space
-
Producing references, documentation and storyboards
-
Implementing gameplay mechanics
-
Triggering audio and VFX
-
Greyboxing and designing audience flow
-
Script writing
-
Helping to direct the voice over sessions
-
Sound Design
Jane the Queen MR
Lead Design | Narrative Design | Level Design
Working with Historic Royal Palaces to create a concept for a mixed reality location based experience bringing history to life in a historicrical setting through VR on the Meta Quest 3.
Taking the role of a Lady in Waiting, the player experiences the last two weeks of Queen Jane Seymour's life - learning of her life and aspirations as well as of the historic events of that time including the English Reformation, the Dissolution of the Monasteries and life during the reign of Henry the VIII.
-
Conducting research on the historic theme and how it could work in the space
-
Producing references, documentation and storyboards
-
Greyboxing and designing audience flow
-
Designing solutions for multiple audience participation
-
Script writing
Survival VR Game
Game Design | Narrative Design
A VR survival game for the Meta Quest 3 working with a global survival brand.
The player will be introduced to real life survival skills and techniques and learn how to apply them in the wilderness in a thrilling VR adventure.
-
Conducting research on the survival theme and how it could be applied in a VR game
-
Exploring potential gameplay mechanics
-
Producing references, documentation and storyboards
-
Implementing gameplay mechanics
-
Triggering audio and VFX
-
Ideating reward systems and skill trees
-
Adding node based narrative
-
Script writing
