
Augmented Heritage XR
Prototype
A prototype for a mixed reality location based experience, bringing history to life in a historic setting designed to use passthrough for the Meta Quest Pro.
My Role:
Lead Design | Narrative Design | Level Design
As lead designer on the project, I helped research and ideate the theme and historical subject matter, helping to create a narrative and flow for the experience. It was my first time working with hand tracking - I learned a lot though trial and error what kind of interactions work most effectively using the technology, as well as best practices of using a mixture of physical and augmented assets in the space.
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Conducting research on the historic theme and how it could work in the space
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Producing references, documentation and storyboards
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Greyboxing and designing audience flow
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Implementing gameplay mechanics
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Triggering audio and VFX
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Script writing
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Helping to direct the voice over sessions
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Sound Design
Storyboarding
I sketched a number of concepts and storyboards across the project to help illustrate the design ideas, as well as level flow and narrative, to communicate the design vision clearly with the art and code teams


Greyboxing
Using LiDAR Scans as a reference to create a greybox and layout of the actual space



Level Design
Designing the flow of the experience and testing in Unity



Unity
Working in engine to implement gameplay, animations, VFX and SFX



